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Wario Land Four occurs as video game released for the Game Boy Advance system in 2001. In that game, Wario has to gather four treasures to unlock a pyramid and save Princess Shokora from A Golden Diva.
Storyline
A manual describes a plot line of the game when follows:
"On a peaceful morning filled with the chirps of cheery birds, I was
reading the morning paper and doing a little nose-cleaning. 'Wh-wh-
what!?' I exclaimed in surprise. I was so surprised by one article in
the paper, I accidentally jammed my finger straight up my nose!
'Aaargh! I think I just poked my brain!' Anyway, enough 'bout that.
The headline of the article said that a legendary pyramid had been
discovered. Hmmmmm... When I read the article, I learned that the
ruins held the buried pyramid where the princess Shokora, who once
ruled this area, had been put into a cursed sleep by the arrogant,
selfish, money-crazed Golden Diva. 'Do I smell treasure again?' I
thought. 'Heh, heh, hehhhh!' As the wicked laugh floated through my
mind, I was already thinking about the money and nothing else!
Forgetting even to take my mid-morning nap, I hopped into my
fantastic Wario car and headed for the Golden Pyramid. 'All that
treasure for me! Guhahaha!'"
Gameplay elements
A gameplay of Wario Land Four provide a bit of open-endedness too when a few sequentially of difficulty. There are foursome independent passages additionally to the Entry Passage & "Final" Golden Pyramid: a Emerald, Ruby, Topaz, & Sapphire Passages, sequentially of difficulty. A Emerald Passage is themed in nature. A Ruby Passage is themed around mechanics and technology. A Topaz Passage is themed in toys, games, and more "playtime" ideas. A Sapphire Passage is themed as much as horror and danger, prominently involving ghosts and the such as.
There are quatern levels around the passage. To make The next level around the passage, the streaming video player has to buy the Keyzer in the last level (A Keyzer occurs as swimming, key-nosed animal that promptly disappears when that you let it run). Fallowing the quadruplet levels comes a Mini-game Shop (ran by none more than Mr. Game & Watch) and the Boss Room. To enter a Boss Room, a streaming video player must call for a quartet pieces of the passage's namesake gem within every level (the number of quatern gems & Xvi pieces). Besides, the streaming video player could locate the Video within both level, which unlocks the song in the CD Room.
Upon typing the level, of these has day & night in the globe it obviously call for treasure, beat higher enemies, and such. Enemies, once defeated, give coins and health orbs. Fallowing collecting a to the full bar of health orbs, the streaming video player receives a single more heart (away from Octet). But, a streaming video player potty't link to to a pyramid (& so use a lot of their treasure economised) until it open the portal again via a Frog Switch. Upon hitting the switch, a instance set boundaries (which varies based on the gage's difficulty setting & level itself) is set, & several blockades in the level pop up or even disappear. For a few levels, this resolutions within a rush back to a portal the equivalent way the streaming video player come. Around others, completely fresh areas come involved. In case a streaming video player fails to email a portal inside the period set boundaries, he begins to lose coins. It used to be that tons of his coins come never again, he is kicked away from a level (when in case he got misused completely of his health) & is left using there are no treasure.
Boss rooms
At the prevent of both passage, Wario encounters a stamp room. He must kill a boss inside a placed instance set boundaries to win a treasure inside the boss rooms (in case Wario will require as well hanker however manages to win prior to the limit is higher, a bit of treasure can be withheld).
a bosses may be manufactured more leisurely per buy of things from either a shop touching the boss's door. A shop doesn't assume normal cash from either levels. Instead, 1 must play games in the Mini-game Shop to win ribbon to apply.
From each one of the things on the bottom row of the shop's list come "super effective" against the certain boss. E.g., a Black Dragon's fire might burn Cractus better than any more attack.
Difficulty levels
There are deuce-ace difficulty levels.
Pattern: A original difficulty. Busy people run for each one stage using 4 away from eight hearts of health.
Strong: A more original stock for difficulty. We run for each one stage by having quaternary hearts, however instance restricts come lowered, along using stamp health increasing & different locations for treasure.
Extremely Stiff: La single available fallowing completing a game in difficult mode, Extremely Tough mode starts apiece stage using just one heart for your health bar. A instance restricts, enemy placement, & treasure locations get more & more hard, along by using 2 minigames becoming harder and a numbers for things existence higher.
The sound room
When completing a Hall of Heiroglyphics, a room known as the healthy rooms opens. This is in which busy people could listen to Videos of Sixteen different songs, which are then unlocked throughout a game. The favorite feature known as "Wario Karaoke" is unlocked by entering the healthy room & pressing a favorite combination of buttons in the healthy room. This allows to we watch a lyrics to the song Medamayaki, a song noticed in the level "Palm Tree Paradise."
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